Paintball & General Park Rules
Safety First
- The minimum age required to play is 10 years old.
- Goggles/masks must be worn at all times within 300 yards of an active field.
- ALL players must fill out a Legacy waiver.
- Never fire around unmasked spectators.
- Barrel covers are required off-field.
- Fingers off triggers unless on field or target range.
- Chrono limit: ≤285 fps.
- Fire rate: ≤10.5 bps (Semi-auto only; No PSP, burst, or full auto).
- No blind firing (must have line-of-sight).
- No climbing bunkers, obstacles, or trees.
- No shooting wildlife, drones, planes, or parachutists.
- No booby traps of any kind.
Gameplay Conduct
- Call your hits and exit safely (raise gun/hand overhead). If you raise your gun/hand to signal you are out, you may not return to play even if the hit bounced.
- All hits count, including gun and gear.
- Wiping hits is prohibited.
- Once off-field: barrel cover on, reload, wipe old paint.
- Deadman’s Walk (faking elimination) is not allowed.
- Eliminated players: No sideline coaching, cues, or signals (“The dead tell no tales”).
- No physical contact.
- Stay within field boundaries.
- Only paint purchased at Legacy Adventure Park can be used on property.
Sportsmanship & Behavior
- Play honorably
- DO NOT argue with referees.
- No verbal abuse or offensive language.
- No drugs or alcohol.
- Repeat unsafe behavior = ejection.
- We reserve the right to refuse service to anyone not following rules included on this board, spoken verbally through staff, or contained in your waiver.
Close-Range Engagement & Bunkering Policy
REFEREES WILL ANNOUNCE BEFORE GAME WHICH RULESET IS BEING USED
- Surrender Rule
- A player who approaches within 10 feet must loudly call “Surrender!” or “BANG BANG!” once.
- The targeted player should immediately accept the elimination by raising their hand/gun and exiting.
- If the player ignores the call, the attacking player may fire up to 3, controlled shots to the body, avoiding the head, neck, and groin.
- Bunkering Rule
- Players are allowed to engage within 10ft.
- When a player begins to bunker another player they must be ready to call themselves out immediately upon being hit.
- Players must be in control when they are bunkering another player and must not aim for the hands, head, neck, groin.
- If you continue firing after being hit you will receive a penalty
- Unsafe Conduct
- Players repeatedly ignoring safety will receive the following:
- 1st offense = warning
- 2nd offense = removal from play for a game.
- 3rd offence = Manager review = Ejection or final warning.
- We reserve the right to refuse service to anyone who is engaging in unsafe behavior.
Airsoft Gun Class Rules
- Riotshields: referee approval needed
- 15lb minimum
- One handed weapons only
- Semi only
- If engaged within 5ft, player is dead
Minimum Engagement Distance
PISTOL: 350 FPS with a .20 gram bb. (1.2 joule) may shoot WITHIN 10 foot Minimum (NO FULL AUTO)
RIFLE: 400 FPS with .20 gram bb. (1.5 joule) Semi auto only.has a 10 foot Minimum engagement distance
Full Auto: SMG & LMG only, must chrono under 1.00 joule . NO PISTOLS
LMG: 3 second burst if under 1 joule, bbs under .36 no larger than 6mm. Must be purpose built LMG - needs LMG upper, must be long barrel.
LMG: 400 fps with a .20 gram bb (1.5 joule) may shoot full auto and has a 50 foot minimum engagement distance. . Examples: must be belt fed or “grandfathered in” like the RPK and BAR. M249, M60, MG36, Krytac LMG, Stoner, M240, MG42 and so on.
SMG: 3 second burst under 1 joule, bbs must be under .30 no larger than 6mm, must be purpose built smg, no small barrel m4, must be a 2 handed weapon, no long barrel pistols.
SMG: 300 fps with .20 gram BB (1 joule) may shoot full auto and has a 10 foot minimum engagement distance if the replica is a pistol caliber replica. Examples: MP5, Thompson, UMP, PP19, and so on.
DMR: 450 FPS with .20 gram bb (1.9 joule) has a 50 foot minimum engagement distance must be locked in semi auto only.
SNIPER: 550 FPS with a .20 gram bb (2.5 joule) has a 100 foot minimum engagement distance and must be bolt action.
The airsoft FPS Chart has 3 categories in total:
- Green (safe): Guns with under 2 Joule of muzzle energy. On most fields, you can use these everywhere without bigger issues.
- Yellow (strong): Guns in between 2 to 4 Joules of muzzle energy. This is mostly the “sniper” category. With most events requiring players using such replicas to always carry and use a weaker sidearm with a muzzle energy around 1 Joule.
- Red (unsafe): Guns with 4+ Joules of muzzle energy are unfit for airsoft game in most places as it’s very hard to ensure safety. These can be used for target shooting.
GENERAL RULE: ALL GUNS STAY UNDER 1.9 JOULES
